Waited for a trader to come by with a peg leg, bought it, and couldn't figure out how to put it on my colonist.RimWorld is a game that takes place in the future. Though I don't personally use it - the features are mostly redundant now that Smart Medicine has a simple "Best for surgery" if that's good enough for you.How do you do surgery? So, I had a guy who had a leg blown off in a fight and I saved him, knowing there were replacements I could buy him to get him back up and going and all. You will just need to make sure no one is stocking up on meds, then the mod can be removed (it'll log an error next load, but then it's fine) (1.3 uses doctor's inventory, and Smart Medicine ignores that and drops it)ĭoes not require a new game or affect save files. The code did not allow inventory medicine to be used directly without major overhaul. Technically, medicine used from the inventory is always dropped, and immediately picked back up. Keep in mind wounds are tended in batches so setting it lower is not saying "never use better", it's more "don't bother with better for lil' old me - but if something else needs it, I'll take it too" (Also note, this effect is not saved after loading) RimWorld 1.3 added the ability to order to tend basically anything while drafted - but this only uses inventory medicine (Smart Medicine expands this to include other people's inventories - not forcing tend, but letting them decide to tend on their down, will allow Smart Medicine options like getting nearby ground medicine)īest medicine for Surgery An option next to medical care settings to use best medicine for surgery, regardless of other settings.Ĭustom Care for each injury - right click the injury in the list to set what medicine to use on it. A magic blue circle will appear so that pawns think they're in a bed and don't search for beds. Patients will lie down in place with no beds available, or you can draft them to stand in place to receive treatment. (As featured in QOLTweaksPack)įield tending: An option to treat patients anywhere - or only if there are no beds available. Note that injuries are tended in batches, so non-urgent injuries can be treated alongside urgent injuries. Otherwise, it's not important to use valuable medicine. Injuries that bleed, get infected, or leave a scar are urgent and need good quality tending. Minimal medicine for non-urgent care: (i.e. RimWorld 1.3 Added a little stockup feature and it sits alongside this one. Not that I've even opened that mod, but that's what I hear. Apparently Awesome Inventory improves upon this. Hey! Stocking up is an old and tiny feature. (Set up your medicine amounts from a button in the colonist's inventory Gear tab.) Stocking up is not done when there is medical work to do. Also stock up drugs, with a button to use them from inventory. Stock Up On Medicine: Doctors can carry a set amount of medicine with them at all times. Inventory Medicine: Doctors use medicine from the patient's inventory, or anyone else. This fixes that, fixes other stupid medicine-related decisions, and adds a thing or two as well. When you are on a caravan, doctors don't use medicine in their inventory, or grab it from a pack animal. Has this even happened to you? Smart Medicine is a mod that will make your life better, in a few Smart ways. "Oh, no, I'm not going to use that medicine, It's all the way on the pack animal! Let me just cover your wound with my hands" "Good thing we brought medicine on the caravan, because this looks bad" "Alright, that raider base was tough, but we killed them all and we can recover here for a day" Some smart choices and options when using medicine
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